Overview
Note: At this time I’m unable to showcase unreleased parts of my work on Ford clusters due to NDA’s and the vehicle not being released at this time. However this preview has been released to the public where the tachometer and speedometer are visible.
Worked both individually and collaboratively with decentralized teams working in Finland, Poland, and the United States to create clusters (HMI) for Ford vehicles using Unreal Engine. Our team worked with Epic Games, Ford, and our collaborations occurred over various platforms, Teams, Jira, Slack, GitHub, in person, etc.
Worked on and created UMG (Unreal motion graphics) systems, based on cluster design specifications provided by Ford. This included but was not limited to, designing, coding, and optimizing Blueprints, and various systems within our Unreal projects.
Supported our teams by designing and creating company wide Blueprint coding documentation/standards. This documentation was disseminated in the format of writing, images, and videos covering Blueprint best practices for Siili auto, and our client teams. The documentation had a strong emphasis on readability, maintainability, and solid coding theory/principles.
Built, tested, and debugged Ford clusters on test bench hardware/modules that simulate vehicle signals/inputs.
Reviewed and submitted pull requests for various Unreal systems being integrated into our client projects.
Worked in conjunction with HR to build our American based Unreal development team. This included reviewing technical tests, providing written feedback to our human resources team, scouting for talent, and performing technical hiring interviews of prospective candidates.